Works bulletinLatest · 8 October 2026For all staff and contractors
The Overdrive Update
The range runs up to two and a half times faster during a shot - same physics, to the last pixel - and sprayed Oxygen finally goes up in a flash when fire reaches it.

Roadmap
Awaiting first sync
Nothing on the board yet. The dev bot will push the roadmap here.
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- Update
The range runs up to two and a half times faster during a shot - same physics, to the last pixel - and sprayed Oxygen finally goes up in a flash when fire reaches it.
- performance
- oxygen
- atomiser
- fixes
- Update
Paint now survives demolition - falling sections, flying debris and the rubble they settle into all keep their coat. Plus the ghost AA turret is exorcised from the Sandbox.
- paint
- demolition
- rubble
- sandbox
- fixes
- Update
Every material now wears its real name - TNT is TNT, C-4 is C-4. Missiles are yours to design nose to nozzle, booster included; ballistic strikes drop the booster and bring down the bare warhead; and servos learned to take their time.
- materials
- missiles
- ballistic
- designer
- servos
- Update
A CIWS turret that sprays proximity-fuzed tracer flak, AA missiles that aim at the true intercept, a new Anti-air stamp tab, and a round of fixes from the latest review session.
- anti-air
- ciws
- weapons
- stamps
- fixes
- Update
The dummies were never dummies. Design your own clones in the Clone Lab, put them on any map and paint them in anything from cotton to Blastite. The main menu opens inside the Institute, generated buildings have rooms in them, and AA turrets fire real heat-seeking missiles.
- clones
- clone lab
- main menu
- buildings
- weapons
- fixes
- Update
Blast Factory has a home on the web. Patch notes and the roadmap land here straight from the workshop - and if you're new, here's what the game is about.
- website
- roadmap
- about the game